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Mr_musicguy

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A member registered Aug 29, 2020

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Tysm!

Ah ok! Just checking because there is a preview of your turn if you hover over the arrows with your mouse. Some have missed the mouse controls.

Thank you!

Hi there! If by chance you were playing with the keyboard, try playing with the mouse! If you hover over the arrows, it give you a little preview of how the board will move :)

Hi there! Sorry for the late response. Thanks for trying out the game! If you were playing with the keyboard, try playing with the mouse as hovering over the arrows with it gives you a preview of your move!

Hi there! Did you play using the mouse or keyboard?

Try playing with the mouse and hovering over the arrows. It should fix any issues!

Thank you! That's a great point!

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Good idea! I put it in the description so hopefully some people see it now.

Thanks for the comment. We definitely have thought up a few different ways to make the UI more intuitive, however, if you hover over the arrows with your mouse you'll get a sneak peak of the way the level will turn. Hope that helps!

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Thank you! I took a lot of inspiration from Crypt of the Necrodancer actually! Danny B is a great composer. I'll have a soundtrack up soon :)

Definitely the best platformer I've played all jam! The art style and little dialogue cutscenes were great. The controls could use some polishing post jam, but for 48 hours this is a fantastic platformer.

Really quite fun and great music/sfx! Such simple mechanics but used in increasingly difficult ways. Excellent.

This was quite fun! The art style was wonderful and there was a solid soundtrack to back it up. The ideas behind the game were really fun. I thought the first two tests required a lot of planning but the third seemed kind of random to me since I couldn't really plan that well for the shaking (it throws everything around). I tried clicking while the detection was going on and I got something that said, "Contraband secured." Does that mean I beat the level? That was the only thing I was confused by. Otherwise wonderful job.

Very clever little game! Once I figured the attacks out I had a lot of fun. I could tell there was inspiration from Crypt of the Necrodancer, which is really cool! The art style was also quite chibi and cute. Oh, and excellent job on the music! My only problem with the game was that I couldn't figure out how to move onto level 2 after beating all the heroes in the first level.

Try hovering over the arrows with your mouse. Thanks!

Hi there, glad you enjoyed the art and music! However, we do have a preview implemented. If you hover over the arrows the board will tilt in the direction it rotates.

I sadly couldn't get the game to start :( But my brother has that exact plushie!! It's so cute.

This is a really fantastic game! Definitely the best one I've played all jam. The music, visuals, and overall gameplay were amazingly good for such a short amount of time.

The ball physics were really great. This is the best cooking related game I've played from the jam and there is a lot of them.

Really creative idea and good execution. The dialogue was funny and the puzzles were pretty difficult. I didn't realize I had to listen in on the girls' conversation. The only downside is you can get softlocked as some points.

Clever concept and such a well polished execution! I think this could definitely be turned into a full game.

I liked the music and the low poly art style.

Nice job for your first GMTK!

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Good puzzle concept. The Ai was well designed and I enjoyed the intro animation!

I liked the musical idea! I do think a way to adjust the sfx volume would be nice.

The graphics were very nice! I don't know what happened but after I killed the first plant the game just didn't progress.

Cute story and nice music. It was a bit short though.

Clever idea! I also particularly liked the tutorial text as it was pretty fun to read. I was a bit confused about the chef though. Sometimes she'd walk up to the left hand corner without me doing anything.

I never would have thought of a reverse breakout game! Very unique! I got to 3 piggies.

Definitely one of the games I enjoyed playing the most! It was very satisfying to finally max everything out! I thought the amount of currency would overwhelm me at first, but not at all! Lots of strategy and lots of fun. I do wish I had to get a few soldiers in before I beat the level though since it was lots of fun releasing an onslaught of my maxed out little guys.

The art style was fantastic! This take on pacman and the controls you used were very unique. Everything felt so squishy, it was really fun. I do think the pacman AI was a bit slow at times. I didn't realize it had picked up one of the pellets that allows it to eat ghosts and I died pretty quickly. 

I liked the story behind the game. Just shows how a little narrative can go a long way. The character moves really smoothly and the puzzles were fun! It did take me a little bit to figure out that the blocks move in the direction of their little boosters.

I was surprised by how fluid the boulder physics were! I could really feel the weight of it. I also saw your comment about making the game with your siblings and was endeared. I hope you guys keep making games together! I wish I could have squashed that thief though!

Great concept and great execution!

Really great aesthetics and ideas! This is one of my favorite concepts thus far.

Quite a fun concept. It's really fun just outrunning the cops too. I do think the controls are a little janky, though. I got stuck between two barriers and it was pretty difficult to back out. Turning at all when going fast makes you lose control too.

What a fun concept, though I wish the chickens would come a bit faster in hoards near the end. It never felt like I wasn't going to get them all. You replicated the crossy roads artstyle very well.

What a fun little cut the rope styled game! This would work perfect on mobile. The music was a bit repetitive but the sfx were great!

Cute concept and art style!